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Is it a thrilling, content-packed update that has all your bits tingling? Not really. While the update is being distributed officially via Steam, the patch itself is a community-created one, specifically from a nice fellow by the name of “Le Corbeau”.įixed various smaller issues that could potentially affect stabilityįixed light radius from dynamic lights on other objects so it matches light radius on terrain (instead of infinite)įixed (or at least reduced) issue where on rare occasions it could turn AIs invulnerable and non-collidable after loading or level transition (fix may not apply to existing savegames where this already happened)įixed bug with archive extraction failure not being detected properly in FMSel, at least for archives with unsupported compression method (like old zips using “Implode”)įixed some bugs in FMSel with localization, paths containing umlauts and other special characters, and added OGG to WAV conversion optionįixed bug with “d3d_disp_enable_atoc 1” on nVidia where it ended up using SSAA (if available) instead of ATOCįixed bug where filtering was applied to even pixel scaled UI in DX9 on most resolutions even when it shouldn’t haveĪdded support for mission DMLs to include so called fingerprints, data that can link a DML to a particular mission (because mission filenames are often the same for different OMs/FMs)Īdded support for mission DMLs to be bundled in dbmods subdirectoriesĪdded support for DMLs to request additional OSMs and to reference objects by name
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